Itll produce plenty of tokens to work alongside the classic elf win conditions like Craterhoof Behemoth, though it looks to play a grindy game rather than an explosive one
Galadhrim Brigade has the squad mechanic, so you can generate a lot of mana with your elves like Priest of Titania or Marwyn, the Nurturer and drop a bunch of elf lords in a single turn
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Today, gaining tapping and gaining 5 or 6 life for each time in Commander it's not as strong with its 40-life start, and there aren't as many of these running around to abuse the table with 4 in each deck, and there's not the obvious Elf deck power for most multiplayer tables where you usually had one, and sometimes two
It plays well in well-established decks like Whirza, Lantern Control, and Affinity
This means they cant quest and must attack the next turn