6 damage every time anyone casts a spell is going to make that storm player think twice about going off
A surprising amount of card draw can help keep your hand full, while flooding the board with tons of creatures
Vigilance is no joke, either: shell eventually get big enough that she can swing into enemy boards safely, live to block through the entire turn cycle, and only at your antecedents end step do you tap her to draw a card
I love the dark red and black color theme all of these cards have, as it really plays to the vibe of a creature literally from Hell itself
That being said, in decks that are themed around loring/challenging like with Shere Khan, this could be an interesting addition
The high gem rates across both submitting graders reflect the competitive player base taking care of their cards