After drafting, players will build 60-card decks that follow the color identity rules of their chosen Commander(s)more on that belowbut without the singleton restriction, then break up into four-player groups to play a multiplayer match
One of the strongest decks of the current format, however, will be leaving the game forever, and thats the Rapid/Strike Inteleon/Urshifu deck
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Shock lands Hurts so good Hallowed Fountain, Watery Grave, Blood Crypt, Stomping Ground, Temple Garden, Godless Shrine, Steam Vents, Overgrown Tomb, Sacred Foundry and Breeding Pool are all two-colour lands that come in tapped if you dont pay two life
Its [On Play] effect lets you draw 2 cards and trash 1, giving you crucial hand filtering that becomes even more important in the late game when every resource matters