Playing a commander that's just a one or two time mana generating cruise missile probably isn't for everyone, but I can see some merit for hyper aggressive strategies that want to set up fast and hard on turns 3-4 for a really stupid midgame power spike
With this in mind, its probably for the better that Wizards stay away from making three-sided MTG cards
Final Fantasy 15 reimagined the JRPG as a road trip across America, only instead of oversized roadside attractions being like the World's Biggest Ball of Twine, they're gigantic creatures you can hunt
That aside, this card almost feels like an auto-include in places where high-power graveyard strategies are a dominant presence
Salvation Engine Salvation Engine is one of the hardest vehicles to crew at 6, but at least it has a hefty bonus
Let's take a look at an example: Echo Tracer, from Legions