Giving the summoned ally indestructible for the turn also reflects Bartzs leadership in ensuring warriors survive the fight Unlike most Final Fantasy protagonists, Bartz isnt bound to a single classhis mastery over multiple jobs is the core mechanic of FFV
Playing with a mainboard answer to multiple graveyard strategies gives a lot of flexibility and edges when navigating through the matchups
Of course, it would have been hard to do this date and retain Cloud's consistent pose, so I get why it wasn't included
Play them in your green decks or elf decks, and if you see one on the other side of the table, better take them off quickly
4 Dueling Grounds Dueling Grounds is a fairly underrated enchantment that limits the number of creatures that can attack and block per turn
Ultimately, it's card draw so it's not bad, but its downsides will keep it from being any sort of staple in Amber decks