While your opponent may play some Location removal actions like Rise of the Titans or Hide Away, they won't have enough to remove all the Locations in this deck and will often rely on their characters to remove them
Just playing around with mechanics and flavor, I believe shell have the Flash keyword, and on ETB shell deal three damage to something
I dont expect any of these to matter in competitive Constructed formats, so they really come down to how useful they are in Draft, Sealed, and EDH
They're just too awkward or clunky to see use realistically
The real kicker here is the activated ability, which will end up putting four +1/+1 counters on two creatures you control
While there arent many copies available at this price point, there are also a few worse-condition examples, too