The exact mechanics are unknown to me, but essentially, it guarantees that youll have at least a couple of lands in your starting hand around 90% of the time
You can easily get power out of her early or late, and she's got strong value everywhere
The best part about this amazing red enchantment: The creature is only sacrificed , not exiled, so you have access to that creature with any recursion effect later
Yuffie isn't put onto the battlefield until the ability resolves
Underperforming Cards Combustible Gearhulk is fantastic, but the number of times it's whiffed dealing damage on a mill doesn't make it the best target for Satya to duplicate
There are also a limited number of vehicles, which remain an excellent way for decks full of small expendable creatures to outplay larger blockers and removal spells