Even with that in mind, however, the current stats are fairly worrying
You can also proliferate or populate once per turn, which goes well with cards that make big tokens or +1/+1 counter synergies without green, that is
We actually play decently under droll, I'll included a few replays, and its an out to Max C
You just need ways to maximize your hand size for beats, so that'll be things like Reliquary Tower and card draw like Fact or Fiction and Tidings
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Describing Xyris, Lunter laughed and said Shit, it does nothing well, before adding that the idea for the deck is to play a group hug style focused on wheels, where I make a bunch of tokens by wheeling opponents hands, then swinging with a massive Overrun effect. What kind of success rate does the deck enjoy