The deck typically plays well against Control since most of its threats are artifacts, not creatures
Beregond of the Guard can absolutely turn your army of humans into an unstoppable force that can run over your opponents
Dont be afraid to damage yourself to get efficient burn spells like Price of Progress and Flame Rift
One of my favorite parts of Foundations is all the random tribal supporteverything from Elves to Merfolk to Zombies got a buff
WotC internally calls it the Thalia problem, so with this example, you might have two of the Dark Ascension art, one of the Innistrad: Crimson Vow , and if you wanted the Multiverse Legends one, you'd only need to craft one new rare wildcard to allow four of that style to grace your decks
[Card]Gamble[/Card] or [Card]Goblin Engineer[/Card]) Gotta go fast, aggressively costed creatures and typically wins through attacking Haste Green: Can tutor creatures Big and stompy, lots of mana Trample Selecting a Commander Now that we have your theme and colours sorted, its time to select who will be at the helm of your deck