Figuring out the right Desert count and which ones to play, will be key in making this card perform at an optimal level
The goal will be to eventually offer proxies as low as $0.30 per card
Play This, Not That Four-mana Demolish, over a ten+-year lifetime, was a staple in approximately one total deck, whereas the three-mana version saw play almost wherever a red mage could afford to cast it
In fact, there have been many times when I have cast this card, only to die to it on the next players turn
The low end might be a few hundred, the higher end for the rarest Charizard editions can be tens of thousands, if not over $100K for true perfection
There's a promo card variant with the Magic logo stamp, for instance, which has understandably remained cheap