Into the Inklands features a lot of firsts in the game
The Cid card for this game is an artificer, a theme which continues throughout, and you can also celebrate Guy and his beavers before facing Yawgmoth
Resolute White Mage** An inclusion in the Final Fantasy Starter Decks, Rosa costs a hefty 4 mana to distribute a single counter and lifelink each turn from her very meager 2/3 body

Adventurer's Airship Adventurer's Inn Aettir and Priwen Balamb Garden, Airborne Balamb Garden, SeeD Academy Baron, Airship Kingdom Blitzball Buster Sword Capital City Clive's Hideaway Cooking Campsite Crossroads Village Eden, Seat of the Sanctum Elixir Excalibur II Forest Genji Glove Gohn, Town of Ruin Gongaga, Reactor Town Guadosalam, Farplane Gateway Insomnia, Crown City Instant Ramen Iron Giant Ishgard, the Holy See Island Jidoor, Aristocratic Capital Lindblum, Industrial Regency Lion Heart Lunatic Pandora Magic Pot Magitek Scythe Midgar, City of Mako Monk's Fist Mountain Plains PuPu UFO Rabanastre, Royal City Relentless X-ATM092 Ring of the Lucii Sharlayan, Nation of Scholars Starting Town Summon: Bahamut Swamp The Gold Saucer The Masamune The Regalia Treno, Dark City Ultima Weapon Ultima, Origin of Oblivion Vector, Imperial Capital Wastes Windurst, Federation Center World Map Zanarkand, Ancient Metropolis

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Looking at the card, its clear to see why these two work well together, as theres an obvious Surveil synergy