The side deck is incredibly unrefined and untested, but I will explain the theory behind it
A-to-Z A-to-Z ( tu Zi ) is a series of LIGHT Machine monsters revolving around a Union and Contact Fusion strategy, Special Summoning its Fusion Monsters by banishing its Fusion Materials from the field and/or Graveyard
Here are the big things to keep in mind when estimating your grades: The lowest grade of centering, corners, edges, and surface will be your grade
If I draw him, that's great, if I don't, then its fine, my deck can do well without him
Cards that are not owned
It's been a little over a year since this article was published, so it's worth checking if any archetypes received deck support to make them more relevant