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It's a mechanic that is primarily reactive rather than proactive: you rely on having enough creatures to benefit from it, and even then, the restriction of only being able to place one +1/+1 counter per creature can feel underwhelming compared to more efficient counter-based strategies like Proliferate or, dare I say it, Modular
Finally, Torment of Hailfire killed Mira and Abhorrent Overlord with his Harpies killed Jesse in combat
In Vargn
Oh, that's also a simple design
(The votes can be for different choices or for the same choice.) Council's dilemma Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery