Green got a lot of goodies in Commander Masters
Special features include: Job Select - A hero may walk many paths, and the gear those heroes carry can change their destiny
Necromancy Necromancy has a gigantic wall of text
If you happen to have two of the Duck nephews in your starting hand, especially if one of them is Huey, it might be worth it to throw everything else away to look for the third duck
A decade ago, From The Vault: Twenty was a Magic product with a similar goal, and while cards like Jace, The Mind Sculptor and Green Sun's Zenith feel deeply entrenched in the game, they were relatively new at the time
Im even hearing some rumblings about this card in cEDH for decks that have Rograkh, Son of Rohgahh in the command zone