The two commander options also have a sub-theme with your creatures having seven or more power
Are you intending to build for that Core experience where players can bust out a strong Precon, or are you building at Bracket 4 level where things really heat up
It can be a bit of a tricky hobby to start off with, though
They way you address all of these is basically by making sure you have a backup Stoutland if theyre able to KO your Active, and then Paralyzing the new Active
This was also the artwork used by Seto Kaiba in the anime, when he was talking about how this card is the rarest and most powerful card in the world, and so this artwork really has a feel of power and rarity behind it
Every other timing rule for casting spells still applies: If the mayhem card is an instant, you can cast it any time you have priority that turn, but if it's a creature you can only cast it at sorcery speed (unless another effect gives it flash)