I hope this provided a framework for understanding what I mean about synergy and who a deck should operate like a snowball turning into an avalanche
Cellar Door is here for that three mana tap
You Should Play Less Two-Mana Ramp Rakdos Signet by Martina Pilcerova Take the Off-Ramp Three-mana ramp is better than two-mana ramp, and Im tired of pretending it isnt
Shock lands Hurts so good Hallowed Fountain, Watery Grave, Blood Crypt, Stomping Ground, Temple Garden, Godless Shrine, Steam Vents, Overgrown Tomb, Sacred Foundry and Breeding Pool are all two-colour lands that come in tapped if you dont pay two life
The cards ability lets players replicate any artifact currently on the field, either from the players side or the opponents side
This, to me, seems a bit anti-synergistic