Its like a swiss-army-knife of a card, letting you remove anything that might be troubling you wether that be an item, a character, or a location
Thats fine, as we have great options
The criteria for our ranking of the sets are pretty basic: we're considering how good the cards in each set are from both a competitive standpoint (i.e
Its gone from being a couple of dollars not long ago to climbing to around $15
Sacrifice after IV.) I Wark Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." II, III, IV Kerplunk Creatures you control gain trample until end of turn
Meanwhile, your Ursula Deceiver is strong because she can discard key songs from your opponents hand