After rotation, some decks emerge even stronger, forming better synergies with new cards, despite losing some important ones
Approach of the Second Sun If Im going to be playing all instants and sorceries, I want to make sure I have a few high-impact ones that can help finish out a long game, and Approach of the Second Suns you win the game fits the bill perfectly (the seven lifegain will help too)
- and each one will contain one of five different toys
All of this adds up to a set that features some of the most powerful and imposing cards printed yet
For example, Hand of Silumgar can take out a beefy Vastwood Gorger
If the players in your group are fine with you using printed proxies, perhaps after a rule 0 discussion, then read on