Frank's calculations assume the pre-london mulligan rule of going down 1 card each time you mulligan (no scry), not the Commander mulligan of one free mulligan at the start, so the % chance of hitting your lands is actually a little higher for us
Additional cards worth considering are Heavy Storm Duster (target up to two spell and trap cards on the field and destroy them, but you cant conduct your battle phase in the turn this card was activated), Solemn Judgement, Solemn Warning and Solemn Strike (each offer negation for the cost of life points), as well as the continuous trap cards Gozen Match and Rivalry of Warlords (which each force players to control either one attribute or type of monster, sending all others to the graveyard)
Here are the current biggest chase cards in Temporal Forces, ranked by their latest market values
Plenty of fan-favorite characters - like Cloud and Sephiroth - appear in the game
(Dont apply Weakness and Resistance for Benched Pokemon.) Weakness: Grass (x2) Resistance: none Retreat: 2 (Pokemon SP were another label mechanic like Delta Species Pokemon, Rapid Strike Pokemon, Plasma Pokemon, etc
Creature Human Wizard Whenever you cast a noncreature spell, proliferate