Upgrade 10 The last card that I am adding is Warleader's Call, a nasty little enchantment that will allow you to get chip damage for all your creatures entering the battlefield including the tokens generated
As a final trigger to focus on, cards that can double the effects of your triggers let you attack many times in a single turn
A unique ability combined with yet another gorgeous bump of Selfless Safewrights value considerably, surpassed by only two others in the set
The full texts of these abilities are At the beginning of the monarchs end step, that player draws a card and Whenever a creature deals combat damage to the monarch, its controller becomes the monarch. If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card
Finally, control decks will play more lands than most other decks
Saruman might not get to 10,000 strong, but your army is going to be fearsome fast