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This red and green deck is centered around taking junk artifacts and enchantments and turning them into useful things, like indestructible 4/4 creatures
In reality, though, this segement probably just be a catch-all for Magic 's first four expansions: Arabian Nights , Antiquities , Legends , and The Dark
Since the primary use of Myr is for mana generation, you can quickly build up an army of rocks that produce the mana you need, buff themselves, and then untap to dish out the pain in the damage step
You hate counters You'd rather have big, explosive turns instead of developing your board more gradually You want to play a deck with Red If this deck sounds cool to you, then great
While not a permanent storage solution, where else would I mention this