The set had a limited print run and printed the card as a Mythic Rare, so it was still by no means the easiest card in the world to obtain, but it still made the card astronomically easier to acquire than it ever had been before
Our cards use state of the art printing and production
The Last Hope literally steamrolls decks that can't easily handle her without the use of 2/Xs and X/1s, if she comes out early enough or well protected enough
As for the Commander Legends decks, both commanders are relevant new cards for the format
Tactical Teamwork features the Seven Dwarfs as a major thematic selling point, alongside item synergies that want players to think carefully and setup draws or banishes
Last of all, Mardu (Black/Red/White) decks in formats like Commander can also take advantage of the Engine's Meld ability, which provides you with a game-winning creature as early as turn five